G. Christopher Klug – Dream Weddings Limited

The co-brainchild and founder of Dream Weddings Limited, Chris was originally trained as a theatrical lighting designer where he worked on Broadway. His gaming career began in 1981, where he assisted in designing Universe. His first solo design was the 2nd edition of DragonQuest. Working for Victory Games, Chris designed a half-dozen more titles.

He has also designed games for TSR, Hasbro Interactive, 3W, THQ, Simon and Schuster Interactive, Target Games, h2o Interactive, Gizmo Games, Westwood Studios, EA, GT Interactive and Cheyenne Mountain Entertainment. Some of his computer game design credits include Star Trek DS9, Duke Nukem: Time to Kill, Diamond Dreams Baseball and Stargate Worlds. He is a specialist in trans-media storytelling and MMO development.

Chris spent a number of years as a faculty member at Carnegie Mellon University’s Entertainment Technology Center. He has additionally taught Interactive Storytelling at the Art Institute of Pittsburgh as well as the Art Institute in Phoenix. Chris is also an author, playwright and member of the Writer's Guild of America West.

Джейсон Шрайбер – Digital Power Entertainment, Ltd.

Кроме того, что Джейсон Шрайбер является основателем Digital Power Entertainment, Джейсон еще работает генеральным директором в Powerhead Games и разработал такой ряд игр, начиная от раскритикованных ‘Glow Artisan’ и ‘ASYNC Corp.’ до нескольких самых продаваемых игр, включая Catz, CSI: Dark Motives, и Backyard Sports: Sandlot Sluggers. Ранее он был Старшим Продюсером в GT Interactive Software, где он был ответственным за запуск Unreal франшизы, оценку нового продукта и разработчиков, а также за управление отделом развития продукта в Нью-Йорке. До прихода в GT, Джейсон работал в области разработки продукции в Acclaim Entertainment, Hi Tech Entertainment и Simon & Schuster.